Showing posts with label research. Show all posts
Showing posts with label research. Show all posts

November 20, 2010

And the beat goes on...

Current exciting news:

1. Still pluggin' along with research: I'm meeting with Dr. C on a regular basis now, which is great and will hopefully keep me on a schedule. I've realized that I'm extremely goal-oriented, and I need to set goals and deadlines for myself the way classes and school used to do. Now that I'm working full-time, it's harder than ever to come home after 8/9+ hours days and attempt to read numerous scientific articles. I think I'll try the divide and conquer approach; I'll break my model into sections, then attack each one separately within a tentative timeframe. And no matter how difficult or daunting this task seems, I'm determined to see it through!

2. Playin' some games: I have a number of games on my "to-play" list, and I'm very excited to get at them. However, Black Ops has been released and my division of the PMS Clan (Modern Warfare 2) will be switching official to a Black Ops division in January...in preparation for this, I've been trying to ramp up my play time on the new game. I both like and don't like Black Ops - it feels a lot like Modern Warfare 2, as I suppose it should, but I miss the Special Ops missions and the maps. Oh, I *really* miss the maps...Black Ops has some great detail in it...but when does it become too much? I wonder if anyone else feels the same...

3. Holidays! Gearing up for the festive season by scoping out the game selections and figuring out what games to buy friends and family. I've also been invited to my boyfriend's family's annual Gingerbread House Party, and I'm trying to figure out a way to create a Starcraft II scene out of gingerbread...we're thinking either a Protoss Nexus (a pyramid out of gingerbread is easy, right?) or a Terran Command Center. Either way, I plan on incorporating my favorite race into the scene - candy-coated zerglings and creep! We'll see how this turns out... :D

That's all, ta-ta for now!
(BTW, hope everyone out there is doing well)

February 17, 2010

Frag Doll Cadette Application...DONE!

As of 11:46 pm on February 16, 2010 - my Frag Doll Cadette application is complete and submitted! YAY! Now if only I could actually make it into the program... :-)

Overall, I'm pleased with my application. I wasn't too thrilled about my video interview at first, since I don't particularly like watching myself talk on tape, but my editor did an amazing job in putting it all together - THANK YOU! And more than anything, I'm happy that the application is in, if only a few days before the deadline. I'll be posting the video after the deadline - probably sometime this weekend (and you can totally tell how nervous I am in it!).

On a side note - a good friend of mine sent me this link, which I found extremely interesting. I really like this woman, and I think she's doing great work. Not only is she attempting to help bridge video games from being just a fun "pastime" into something that can help people in the real world, but she also seems to have a real keen grasp of how video games affect people psychologically - a topic that is near and dear to my heart. And so, if you have the time, please watch the short clip about her - she's fascinating!

That's all for now - I'm tired and work will start only too soon for me. Good night!



[Edit update: in reference to the link and Jane McGonigal...]
So...I re-watched the short clip of Jane McGonigal speaking on the cnn.com page - when a few of her phrases stuck out to me:
  1. "Video Games are teaching people how to stick with problems longer." & "People who are more accustomed to failing in the game world are less 'put-off' by failures in the real world...they are more likely to stick with tough problems until they find a satisfactory solution." - Now, I'm not sure if she made this up from personal experience or in speaking with industry associates and friends...but this makes perfect sense in my mind. If there is no research backing a statement like this...then I'd like to put my name in the drawing to conduct it! How fascinating would that be? If true, how great would that be?? I really like this idea, and I plan on looking into this statement further.
  2. Interaction through online gaming leads to an increase in social stamina, and therefore gamers are more likely to talk to someone face to face. - Now, I don't necessarily agree with this statement...I can believe that yes, gamers will easily talk with anyone online, since there is little to no accountability in some cases, thus making it easier to talk and speak your mind. However...face to face? If anyone has any insight to share on this fact, please feel free to comment. 
  3. Classifying difficult situations in life to "sub-boss" and "boss" battles. - Guilty. I've easily done this more than a dozen times. I agree that it makes things seem more interesting and has helped me get through some trying times. I also like to think that I "gain experience" when I engage in different activities, like working out, studying, completing work assignments...anyone else?