*Caution: May Contain Spoilers*
- Ummm..what happened to all the people? Grace? Poole? THE DAD?!?! Did we just leave them down there...for BioShock 3?
- The dad who was leaving voice recordings (Matt M-something?) touched my heart, and I would have liked a side-quest where we meet him and help him find his daughter, Cindy....and as a side-note: Don't set up good/interesting characters and then never show them. Grrrr.
- I agree with what the link above says: Essentially the first 8-10 hours of the game are almost *exactly* like BioShock 1. It isn't until the last leg of the journey that you begin to do some different stuff, which I did think was VERY cool (if only because it shows how intricate each character type is, and how much effort the game creators put into the back stories of each). But the overall storyline of this game was nowhere near as epic/crazy as the first one - still pretty good though :-)
- As more of an inside joke: The most important thing this game lacked = the clown's voice and laugh for the Circus of Value. A close second = the crazy singing splicers.
- Big Sisters = pretty freakin' sweet. And scary. Super scary. Stop screaming.
- It would have been nice to re-visit some of the original maps from the first game - most notably Andrew Ryan's office, maybe the core of Rapture too...
Overall - a good sequel. I mean...it could have been A LOT worse. But I enjoyed it, for what it was. Perhaps in a few months I'll pick it up again and try it on a harder difficulty...but for now, onto Mass Effect 2/Modern Warfare 2!
Favorite quote from the game (would have been "It's the circus of value! HAHAHAH"):
Love is just a chemical. We chose to give it meaning.-Eleanor Lamb, Rapture